Just Talking About Republique

After a successful Kickstarter campaign and releasing Episode 1 of Republique, Ryan Payton is my guest this week. We discuss the final hours of his team’s $500,000 Kickstarter, the development of Republique, and the reception to Episode 1. We also discuss the benefits of being featured on the App Store, dealing with development and distribution curveballs, and the notion of a gaming development legacy. Enjoy!

Follow Ryan on Twitter @ryanpayton and be sure to check out Republique on the iTunes App Store.

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About PunchQuest

Kepa Auwae from RocketCat Games and PunchQuest developer Paul Pridham are featured this week talking about the in’s and out’s of iOS development. We discuss the inspiration for the quirks of the game, the critical reaction and success of the game after its release, and the difficulties faced regarding game pacing, and the challenge of getting a game like PunchQuest to turn a profit. This was an insightful look into the intricacies of iOS development. I certainly learned a lot, and I’m sure you will too. Enjoy.

Follow Kepa on Twitter at @rocketcatgames.

Follow Paul on Twitter at @madgarden.

And be sure to check out the latest from the iOS front at rocketcat-games.com, punchquest.com and madgarden.net.

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