Ben Kuchera, Polygon’s Opinions Editor, is my guest this week. We discuss Ben’s family including the balance of work and five children, as well as finding a new appreciation for video games through his children’s experiences. We also cover his time at Penny Arcade and the expansion of his writing to topics beyond video games. Finally we cover Ben’s transition to Polygon and what we can expect in 2014. Enjoy!
After a successful Kickstarter campaign and releasing Episode 1 of Republique, Ryan Payton is my guest this week. We discuss the final hours of his team’s $500,000 Kickstarter, the development of Republique, and the reception to Episode 1. We also discuss the benefits of being featured on the App Store, dealing with development and distribution curveballs, and the notion of a gaming development legacy. Enjoy!
Giant Bomb’s Patrick Klepek is back on the podcast this week talking about the adjustments he’s made now that he’s working from Chicago, his expanding role in producing video content for the site, the growth of the “Bombin’ the AM” and “Interview Dumptruck” podcasts, and we have a brief chat about the state of the current generation of consoles. Enjoy!
I welcome Stephen “Shanghai Six” Machuga, founder of Operation Supply Drop to the podcast this week. We discuss Stephen’s initial motivations for joining the Army and he shares some of his experiences as an Airborne Ranger. We also cover his time as Editor in Chief at Sarcastic Gamer and the events that led to the forming of Front Towards Gamer. And, most importantly, we talk about the origins of Operation Supply Drop, its future, and the notion that video games can be a force for good. Enjoy.
This week I’m joined by the other half of UltraChenTV, David Graham. Naturally we talk about David’s entry into the fighting game community, how he started commentating, and what goes in to preparing content for each episode of UltraChenTV. We also cover David’s day job as an attorney at DGP Law, why he went to law school, and how his work as an attorney complements his work as a commentator. David also shares some predictions for the fighting game community as the video game industry prepares for the Xbox One and PlayStation 4. Enjoy.
Mark Dunham and Andy Kutruff, co-founders of Reentry Games and developer of Little Legends are my guests this week. Andy and Mark have taken unique paths to game development. We discuss Mark’s prior work on Wall Street and Andy’s years at Microsoft before they decided to form an independent game studio. Andy elaborates on the underlying complexities of their game Little Legends. And I try to get Mark to commit to a release date on iOS and Android. Enjoy.
This week I’m joined by Drew Scanlon, Giant Bomb’s Senior Video Producer. Drew shares stories from his time as a video game tester for Electronic Arts and some of the projects he contributed to at Backbone Entertainment. I try to wrap my head around the fact that Drew’s career with Whiskey Media started with a Craigslist post. Drew describes the magic of a Giant Bomb live show. And I learn about the origins of Giant Bomb’s Flight Club. Enjoy.
James Portnow, CEO of Rainmaker Games and writer for Extra Credits, is my guest this week. While our conversation largely focuses on the importance of design in video games, we spend some time covering James’ education path, his work at Activision, and at Next-Gen Magazine. James explains why he can’t talk much about the work he did at Divide by Zero Games or currently does at Rainmaker Games, and the significance of white-listing his clients when being approached with possible work. Finally we cover his writing on the web series Extra Credits, the benefit of not addressing the “topic of the moment”, and how directly addressing Microsoft in one episode started an important dialog that could help shape the future of online gaming. Enjoy.
Matthew Rorie comes on the podcast this week to talk about life at Virginia Tech during the peak of the Michael Vick era, proper puppy petting techniques, and his various writing jobs over the years. We also discuss the art of writing a video game guide, his work at Obsidian Entertainment, and the experience of building Screened.com from the ground up. Finally we discuss his role at Giant Bomb, and our expectations for PAX Prime (as this was recorded before we traveled to Seattle). Enjoy.
This week Harmonix Music Systems’ Director of Communications and Brand Management, John Drake, is on the podcast. We cover John’s collegiate experience at Harvard as well as his role as “fun czar”. We also discuss his music background, including his record label, and why having your own record label is not fun around tax season. And we cover some highlights of working at Harmonix, from Rock Band, to Dance Central, and the upcoming Fantasia: Music Evolved. And I ask about the Super Drake Tracker 2000 EX, because I still can’t believe it’s a real thing. Enjoy.