This week I’m joined by the other half of UltraChenTV, David Graham. Naturally we talk about David’s entry into the fighting game community, how he started commentating, and what goes in to preparing content for each episode of UltraChenTV. We also cover David’s day job as an attorney at DGP Law, why he went to law school, and how his work as an attorney complements his work as a commentator. David also shares some predictions for the fighting game community as the video game industry prepares for the Xbox One and PlayStation 4. Enjoy.
Mark Dunham and Andy Kutruff, co-founders of Reentry Games and developer of Little Legends are my guests this week. Andy and Mark have taken unique paths to game development. We discuss Mark’s prior work on Wall Street and Andy’s years at Microsoft before they decided to form an independent game studio. Andy elaborates on the underlying complexities of their game Little Legends. And I try to get Mark to commit to a release date on iOS and Android. Enjoy.
This week I’m joined by Drew Scanlon, Giant Bomb’s Senior Video Producer. Drew shares stories from his time as a video game tester for Electronic Arts and some of the projects he contributed to at Backbone Entertainment. I try to wrap my head around the fact that Drew’s career with Whiskey Media started with a Craigslist post. Drew describes the magic of a Giant Bomb live show. And I learn about the origins of Giant Bomb’s Flight Club. Enjoy.
James Portnow, CEO of Rainmaker Games and writer for Extra Credits, is my guest this week. While our conversation largely focuses on the importance of design in video games, we spend some time covering James’ education path, his work at Activision, and at Next-Gen Magazine. James explains why he can’t talk much about the work he did at Divide by Zero Games or currently does at Rainmaker Games, and the significance of white-listing his clients when being approached with possible work. Finally we cover his writing on the web series Extra Credits, the benefit of not addressing the “topic of the moment”, and how directly addressing Microsoft in one episode started an important dialog that could help shape the future of online gaming. Enjoy.
Matthew Rorie comes on the podcast this week to talk about life at Virginia Tech during the peak of the Michael Vick era, proper puppy petting techniques, and his various writing jobs over the years. We also discuss the art of writing a video game guide, his work at Obsidian Entertainment, and the experience of building Screened.com from the ground up. Finally we discuss his role at Giant Bomb, and our expectations for PAX Prime (as this was recorded before we traveled to Seattle). Enjoy.
This week Harmonix Music Systems’ Director of Communications and Brand Management, John Drake, is on the podcast. We cover John’s collegiate experience at Harvard as well as his role as “fun czar”. We also discuss his music background, including his record label, and why having your own record label is not fun around tax season. And we cover some highlights of working at Harmonix, from Rock Band, to Dance Central, and the upcoming Fantasia: Music Evolved. And I ask about the Super Drake Tracker 2000 EX, because I still can’t believe it’s a real thing. Enjoy.
Fresh out of Evolution 2013, the Fighting Game Community’s largest tournament, Wynton “Prog” Smith is on the podcast this week to talk all about Super Smash Bros. Melee. This game, and the Smash Bros. community had a memorable journey on its way to this tournament, from public polls, to fundraisers for breast cancer research, from nearly having the game banned from streaming to the public, to one of the most memorable moments during the final day of the tournament, Wynton details his experience from the front-lines of the movement. Enjoy.
I’m joined this week by Abbie Heppe, Community Manager for Respawn Entertainment. We discuss unusual ways to find job postings and receive job offers (in her case, in the gaming industry). I learn about the pressure of covering E3 from the media perspective as Abbie shares some of her experiences working at G4. I also learn about the pressure of revealing your previously unannounced game to a worldwide audience and what it’s like building a community around a game isn’t public knowledge. Enjoy.
Nels Anderson, Lead Designer at Klei Entertainment is my guest this week. We cover life in Wyoming, life in Canada, and life before designing video games. More specifically, we discuss Nels’ journey to video game development, why his career in the industry nearly ended before it truly began, at his work at Hothead Games on DeathSpank. Finally, Nels shares his feelings about all the positive reaction and recognition for Mark of the Ninja, and the upcoming release of the Special Edition of the game (which you can read about here). Enjoy.
This week I’m joined by GameFly’s Director of Publishing and host of Weekend Confirmed, Garnett Lee. Garnett shares his impressions fresh out of E3 2013, and discusses why devoting just one podcast episode to the Expo was not a popular decision among his listeners. We also cover his entry into games media and his podcasting origins while working at Ziff Davis. I learn about the potential influences covering the games industry can have on Garnett’s role as publisher. And we briefly discuss the upcoming season for the Dallas Cowboys. Enjoy.